Interactive Game for Nalisha Chouraria
The Curious Gastronaut is a game about exploring the world of food through play. Following prompts, players use their imagination to gather ingredients, combine them to invent bite-size edible experiments and explore them using all their senses. The goal is to discover new flavours, textures and combinations. One can choose to play with real food or imaginatively and choose from different modes of play. By bringing play to the table, the designer wants to inspire children and adults alike to be curious and excited about the edible world, and continue exploring beyond the game.
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Download Press Kit № 104621 Interactive Game for Nalisha Chouraria by Nalisha Chouraria to access high-res images, essential texts, translations, and exclusive interviews—all in one.
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Press Access: An insightful interview with Nalisha Chouraria, estimated at 979 words, is now available for use in your stories free of charge. Download access provided. Access Nalisha Chouraria Interview Now.
Discover our press releases for The Curious Gastronaut available in the following languages: English.
Ready-to-feature articles on The Curious Gastronaut are available in these languages: English, German, French, Hindi, Spanish, Portuguese, Italian, Indonesian, Dutch, Chinese (Mandarin), Korean, Japanese, Russian, Turkish and Arabic (Standard), for your convenience.
Explore the exciting world of food using the imagination, bite-size edible experiments & all 5 senses. Play with real food or without, the goal is to discover flavours, textures & combos that are out of this world! It inspires children & our inner child to be brave & curious, reinvents how families eat & encourages playful exploration beyond the game. Uniquely, it makes no mention of food items, & encourages players to reimagine food & experiment from ground up rather than from existing recipes
Children's Design, Play, Kids, Imagination, Creative, Game, Interactive, Food, Family, Education
The game manifested into a physical card game perfect for collaborative play with potential for digitisation. It infuses play with dining in a natural way without becoming a distraction. It is portable and perfectly sized for little hands. The prompts are whimsical & humorous, the visuals - gender neutral & simplistic but not childish, with the intention to stimulate the imagination and trigger joy & curiosity. It's open-endedness allows for multi use, endless interpretations & high playability
The project required all-round skills in design, illustration, writing and knowledge in play, child culture, food education, etc which I was able to build and improve through research and playtesting. Inspiring ongoing exploration while also motivating busy adults to play were additional challenges, which I overcame by introducing features like unlocking and journey maps, and by simplifying the gameplay into short, simple sessions.
The project started in January 2015 in Gothenburg, Sweden and finished in January 2020 in Gold Coast, Australia. It was exhibited at HDK Academy for Design & Art in 2015 and was awarded best thesis project
Following the prompts on beautifully illustrated cards, players use their imagination to gather ingredients, creatively combine them to create weird & wonderful bite-size edible experiments, name them & explore them together using all five senses. Finally, they rate and record their recipes & experiences. One can play with real food or imaginatively, with or without cooking and choose from solo, collaborative & competitive modes, to discover the exciting edible world on their own terms
Using exploratory research, the objective was to foster healthy food relationships in children, through play. Methodologies include surveys & secondary source research. Data collected informed research tools, namely participatory experiments (observed workshops & self-reported trials). The results indicate that gamifying food is beneficial. Insight into the transformative nature of play suggests that it warrants further research. The effect overall is a whimsical food-exploration game
Kids can be suspicious of new food & often categorize it as 'yuck' even before trying it. Many foods remain unexplored & mealtimes are reduced to mundane chores. Kids use curiosity & play to explore the world so why not use it to explore the food world? The game is a culmination of my passion for food & specialisation in Children's Design. By bringing the benefits of play to the table, I wanted to inspire kids to be curious & take the first bite to possibly be rewarded with a surprising discovery
The Curious Gastronaut Interactive Game has been a Iron winner in the Toys, Games and Hobby Products Design award category in the year 2019 organized by the prestigious A' Design Award & Competition. The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
For design images and photos please credit Nalisha Chouraria.
Nalisha Chouraria was recognized with the coveted Iron A' Design Award in 2020, a testament to excellence of their work The Curious Gastronaut Interactive Game.
Discover Nalisha Chouraria's journey through our press releases, available for all press members and journalists to use without restrictions. Now available: Immediate access to 1 press releases for journalists.
Discover the world of food through play with The Curious Gastronaut, a game designed by Nalisha Chouraria to inspire curiosity and excitement about the edible world.
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