Wooden Game for Ufuk Bircan Özkan
BlindBox is a wooden game which combines puzzles with memory games, and strengthens the feelings like hearing and touching. It is a turn based game for two players. The player who collects his/her own marbles before the other player wins. Horizontal drawers are moved by players to align the holes in the middle of them to create vertical paths for marbles to fall down.The game requires strategic thinking capabilities to block your opponent, a good memory for right moves and high attention to make out where your marbles move to.
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Download Press Kit № 32310 Wooden Game for Ufuk Bircan Özkan by Ufuk Bircan Özkan to access high-res images, essential texts, translations, and exclusive interviews—all in one.
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For Immediate Release: Secure your free access to an engaging interview with Ufuk Bircan Özkan, totaling about 644 words. Perfect for enhancing your articles. Download instantly. Access Ufuk Bircan Özkan Interview Now.
Press releases tailored for BlindBox are available in the languages: English.
Our BlindBox translations are now available in a wide range of languages: Juego De Madera ES, Wooden Game EN, Ahşap Oyun TR, Houtspel AF, Lojë Prej Druri SQ, የእንጨት ጨዋታ AM, لعبة خشبية AR, Փայտե Խաղ HY, Taxta Oyun AZ, Zurezko Jokoa EU, Драўляная Гульня BE, কাঠের খেলা BN, Drvena Igra BS, Дървена Игра BG, သစ်သားဂိမ်း MY, Joc De Fusta CA, Masewera Amatabwa NY, 木制游戏 ZH, Ghjocu Di Legnu CO, Drvena Igra HR, Dřevěná Hra CS, Træspil DA, Houten Spel NL, Ligna Ludo EO, Puidust Mäng ET, Puinen Peli FI, Jeu En Bois FR, Xogo De Madeira GL, ხის თამაში KA, Holzspiel DE, Ξύλινο Παιχνίδι EL, લાકડાના રમત GU, Jwèt An Bwa HT, Wasan Katako HA, משחק עץ HE, लकड़ी का खेल HI, A Fajáték HU, Permainan Kayu ID, Cluiche Adhmaid GA, Egwuregwu Osisi IG, Tréleikur IS, Il Gioco Di Legno IT, 木製のゲーム JA, Game Kayu JV, ಮರದ ಆಟ KN, Ағаш Ойыны KK, ល្បែងឈើ KM, Umukino Wibiti RW, Жыгач Оюн KY, 나무 게임 KO, Lîstika Daristan KU, Hëlze Spill LB, Ligneus LA, ເກມໄມ້ LO, Medinis Žaidimas LT, Koka Spēle LV, Дрвена Игра MK, Ny Lalao Vita Amin'ny Hazo MG, Permainan Kayu MS, തടി ഗെയിം ML, Logħba Tal-Injam MT, Te Rakau Rakau MI, लाकडी खेळ MR, Модон Тоглоом MN, काठको खेल NE, Trelek NO, କାଠ ଖେଳ OR, ਲੱਕੜ ਦੀ ਖੇਡ PA, بازی چوبی FA, Drewniana Gra PL, د لرګیو لوبه PS, Jogo De Madeira PT, Joc Din Lemn RO, Деревянная Игра RU, ڪاٺ جي راند راند SD, Taaloga Laupapa SM, Дрвена Игра SR, Geama Fiodha GD, Mutambo Wematanda SN, ලී ක්රීඩාව SI, Drevená Hra SK, Lesena Igra SL, Ciyaarta Alwaaxdu SO, Papali Ea Lehong ST, Kaulinan Kai SU, Mchezo Wa Mbao SW, Träspel SV, மர விளையாட்டு TA, చెక్క ఆట TE, Бозии Чӯбӣ TG, เกมไม้ TH, Agaç Oýun TK, Larong Kahoy TL, Агач Уен TT, ياغاچ ئويۇن UG, Дерев'яна Гра UK, لکڑی کا کھیل UR, Yog'och UZ, Trò Chơi Bằng Gỗ VI, Gêm Bren CY, Houten Spultsje FY, Umdlalo Wamaplanga XH, ווודאַן שפּיל YI, Ere Onigi YO, Umdlalo Wezinkuni ZU, 木製遊戲 ZY, Kahoy Nga Dula CEB, Pāʻani Lāʻau HAW, Ntoo Ua Si HMN, for global reach.
For immediate use: BlindBox articles, available in languages such as English, Spanish, Japanese, Russian, Italian, Indonesian, German, Dutch, Turkish, Arabic (Standard), Chinese (Mandarin), Hindi, French, Portuguese and Korean, to enrich your content.
BlindBox is a wooden game which combines puzzles with memory games. Because of the natural materials used, it strengthens feelings like hearing and touching. Players change the 3D maze in each move during the game in order to gather their own marbles. Players need to consider the position of their opponent's marble too, when making moves. Because of the unique game scenario, players may score for their opponents by causing their opponent's marble fall down first. Causing a marble to fall out of the structure requires the marble to start from top layer.
wood, game, puzzle, maze, turn based, marbles, sound
BlindBox can be produced by conventional production techniques as it requires basic geometrical shapes to be formed in wood, glass and steel.
The hardest part was checking the game against any bugs which will effect the gameplay. As far as I experienced, there are no bugs that allow cheating or stucking.
The design was an old student project of mine from 2006 in Ankara. I revised it in Bursa in February 2014 to make it a commercial product.
Placing the drawers randomly to the storeys, and marbles diagonally to the holes on top are the preperation stages of the game. One player plays with glass marbles and the other player plays with steel ones. Players can choose any classic method to select who will start. The aim is to collect your marbles before your opponent does. What you can do is to slide the drawers in turns in order to align holes in the drawers with the ones in the storey below to make marbles fall down. Because you don't see where the marbles are in the construction; you need to remember or guess their places by the help of the sounds they create when hitting the wooden drawers. You can recognize your own marbles by the different sound they create than your opponent's because of their different materials. During the gameflow, you may fall your own or your opponent's marbles outside the box which means they need to be placed in and start from the holes at the top. Similarly, you may accidentally gather your opponent's marble from bottom, which means an own-goal. The next game set can start with the last winner's move after replacing the marbles.
User and market research es are done at the first stages of the esign studies. 3-dimensional gameplay, risk of scoring for your opponent and selection of the natural materials used in production are the results of these researches.
I wondered if I will be able to add a 3rd dimension to classic maze games. A static 3D maze would be boring as it would have just one solution; so I created one where users change the path in each turn. As it contains small parts, it is suitible for children aged over 6.
Image #1: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014. Image #2: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014. Image #3: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014. Image #4: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014. Image #5: Industrial Designer Ufuk Bircan Özkan, BlindBox, 2014.
BlindBox Wooden Game has been a Iron winner in the Toys, Games and Hobby Products Design award category in the year 2013 organized by the prestigious A' Design Award & Competition. The Iron A' Design Award is awarded to good designs that meet the rigorous professional and industrial standards set by the A' Design Awards. This recognition is reserved for works that demonstrate a solid understanding of design principles and show creativity within their execution. Recipients of the Iron A' Design Award are acknowledged for their practical innovations and contributions to their respective fields, providing solutions that improve quality of life and foster positive change. These designs are a testament to the skill and dedication of their creators, showcasing their ability to address real-world challenges through thoughtful design.
Ufuk Bircan Özkan was recognized with the coveted Iron A' Design Award in 2014, a testament to excellence of their work BlindBox Wooden Game.
Media members, dive into our press releases on Ufuk Bircan Özkan's work, ready for you to use and enhance your journalistic content. Immediate access is granted to 2 press releases for all journalists.
Ufuk Bircan Ãzkan Introduces BlindBox, a 3D Wooden Game for All Ages
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