Biometric Capture TabletPC for Crea Inc Design LTD
Unity was created to identify people and capture biometric signatures when in remote areas, cut off from normal wireless communication. The device combines multiple biometric sensors & a 64bit PC in a rugged, compact design. It can capture dual irises, faces, & fingerprints from hands & surfaces, then work with the information as a stand-alone mobile device. Major challenges were creating a functional yet simplified external design for the complex device, packing so many parts in such a small form, and creating a way to cool the electronics without compromising the sealed case.
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Press releases tailored for Unity are available in the languages: English.
Ready for your features: articles on Unity in various languages, including English, Italian, German, Spanish, Korean, Dutch, Japanese, Russian, Chinese (Mandarin), Hindi, French, Portuguese, Turkish, Arabic (Standard) and Indonesian.
Unity combines multiple biometric sensors & a 64bit PC in a rugged design. It captures dual irises, faces, & fingerprints from surfaces or by scanner. They can be matched against millions of profiles stored on the device instantly. It’s optimized for size, packing more power & sensors in the smallest package available. Users include customs, border, military, emergency, & ID programs. It’s perfect for identifying people in remote, disconnected locations, such as medical treatment in rural India.
Biometric, Camera, Iris, Face, Recognition, Rugged, TabletPC, Fingerprint, Multi-Modal
Unity was a ‘clean-sheet’ design creating a new product from a loose brief. We started with an electronic spec, capture needs, general markets, & size. Unity was planned, parts were used for layout concepts, then reviewed for user & design benefits. Foam models allowed ergonomics refinement. For thermal issues, FEA modeling was done. Exterior design built upon layout favorites, exterior form was sketched, then detailed into robust parts. Ideas evolved & features were added, improving function & ease of use Hardware was verified in working prototypes. Accessories were later designed.
The main challenge was packing so much in the small product enclosure w/out sacrificing quality, performance, or aesthetics. We had to fit the device in a fixed size envelope, with ip54 sealing & effective cooling. We started conceptualizing different layouts, evaluating often against the brief. Best designs fit both usage & design goals. Engineering details such as structure, doors, material layers, cooling, sealing, etc. were added, filling the internal space. The basic form is literally packed with electronics, sensors, lenses, batteries, air passages, & internal structure.
The project started in December 2013, in San Carlos California (USA), Washington D.C. (USA), and Bristol, UK. The project was first produced in September 2014 and further design revisions were carried out until July 2015.
Unity is a stand-alone, biometric capture pc to register & identify people off the network. It is for: registering people, recognizing people, & evidence capture at crime scenes. In registration/ID, the user would bring the camera to the subject’s face level, capture face & iris images, then position fingers to scan prints. Profiles are logged or matched against saved profiles. Alarms trigger for wanted people. For police, Unity records biometrics, body art, crime scene, & fingerprints from surfaces. It is also a normal PC for email, video chat, navigation, and programs.
Research was done for many areas of Unity. For user ergonomics, concept models were evaluated for comfort near sensor locations & component ‘lumps’. Layouts optimized grip, sensor exposure, & usage. Accessories would attach to Unity but had to fold flat, requiring material research for folding shapes. To cool the processor, workshops explored aesthetics & functionality concepts, then were evaluated in FEA models. Ultimately, physical cooling parts were made & tested. Sealing research studied existing products, evaluated techniques, and applied the learning to Unity.
Unity was inspired by needs for a mobile, off the grid, identity device capturing multiple biometric signatures & processing within the same product. It’s the next step in multimodal biometrics as a high quality, economical, & integrated solution. Aesthetics build upon our established design language, combining rubber grips and hard plastic coversets. Exterior design simplifies the dozen complex sensors into simple shapes like cylinders and blocks. Design cues strive for ‘serious’ ‘rugged’ look.
Photographer Travis Baldwin, Unity Photos, 2015. Illustrator Travis Baldwin, Unity Renderings, 2015-2016.
Unity Biometric Capture TabletPC has been a Bronze winner in the Security, Safety and Surveillance Products Design award category in the year 2015 organized by the prestigious A' Design Award & Competition. The Bronze A' Design Award is given to outstanding designs that showcase a high degree of creativity and practicality. It recognizes the dedication and skill of designers who produce work that stands out for its thoughtful development and innovative use of materials and technology. These designs are acknowledged for their professional execution and potential to influence industry standards positively. Winning this award highlights the designer's ability to blend form and function effectively, offering solutions that enhance people's lives and wellbeing.
Travis Baldwin was recognized with the coveted Bronze A' Design Award in 2016, a testament to excellence of their work Unity Biometric Capture TabletPC.
Discover Travis Baldwin's journey through our press releases, available for all press members and journalists to use without restrictions. Unlock 8 press releases now, directly accessible to journalists.
Travis Baldwin Unveils Unity, a Revolutionary Biometric Capture TabletPC
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